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LabNotes
 04.06.16
PlayFact
 
Parents in Europe are redefining "educational." Approximately half of parents across France (48%), Germany (57%), and the UK (57%) rate encouragement of imagination and creativity as the #1 factor defining an educational app, surpassing a focus on academic skills.
 
*PlayScience. (2016). App-titudes Europe
 
The Benefits of On-Site Access to Healthy Food
A recent article published in the American Journal of Public Health examines the impact of on-site food gardens and the establishment of a health-focused culture on the eating habits of children, families, teachers, and staff at an early childhood education facility. Among other issues, the article discusses systemic barriers to healthy eating practices, as opposed to attributing lack of healthy eating entirely to individuals. Read More →
Akili Network Brings Free Children's Content to Kenya
Akili Network is  the first network to be issued a free-to-air license for children's programming on Kenyan TV. With 18 million Kenyan children under the age of 14 and no TV networks dedicated to educational content for kids, Akili Network will be filling a much-needed gap in the Kenyan market. The network is currently raising money through crowd-funding to be able to freely distribute the content to digital televisions, mobile devices, tablets, and computers, as well as providing supplemental materials that teachers can use in the classroom. Read More →
Critical Reflection on Nap Time in Schools
A recent study published in the Australasian Journal of Early Childhood explores the issue of nap time in early childhood education and care facilities. Australian National Quality Framework standards for such institutions are intended to optimize learning and physical health outcomes while respecting the agency of individual children and families. The article encourages reflection on whether the common practice of standard sleep time in these facilities, especially in classrooms intended for older children, upholds quality and curriculum standards. Read More →
Thinkfun Inserts Exercise Into A Classic Card Game
Thanks to Thinkfun, the classic card game "Memory" now has a fun physical twist. When two cards are matched in "Memory Yoga" children must perform the yoga pose shown for 10 seconds. If the pose cannot be held for that amount of time, the match is no good and the child must return the cards back into the game. Read More →
 
Who's playing in our Sandbox@MIT this April?
Google, IDEO, Sesame Workshop, Discovery Education, National
Geographic Channel, Animal Jam/WildWorks, Kids II, Design for America,
Ad Council, Strottman, Poptropica, Refuge Playground, Fatherly,
Hullabalu, Tiggly, Association of Children's Museums, The Metropolitan
Museum of Art, New York, DonorsChoose.org, Playworks, and many more!

Check out the latest PLAYers on our new site: www.sandboxsummit.org
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