Who said board games must be flat? Not the 80s
Fireball Island is certainly an artifact of its time, boasting an over-the-top Indiana Jones-like goal of nabbing an idol while avoiding molten balls of fury (marbles in practice). In 1986, this was something special. It did little to inspire as a game, as it was largely a roll-and-move exercise in repetition, but its physicality and toy-like nature created a true experience. It was something to behold, if not to play. And thanks to a new restoration, you can rush to the heart of Vul-Kar, a plastic gem sitting at the base of the foul demon skull that spits lava, all over again.