G4C Student Challenge with NYC's Dept. of Education

We are excited to launch our NYC Games for Change Student Challenge, a new game design program for middle and high school students throughout the 2015-16 school year that is supported by an amazing group of partner organizations.

With the help of their teachers and veteran game designers, hundreds of students from public schools across NYC will create original digital games about social issues in their communities, under themes from our sponsors who provide domain expertise, workshop opportunities, and prizes:
  • Civic journalism and under-reported stories (The New York Times)
  • Smart cities (NYC Mayor's Office of Technology & Innovation)
  • Adult literacy (XPRIZE Foundation)
  • Animal welfare (A Kinder World Foundation)
  • ... and more to come this summer
All teachers and students are invited to participate in the challenge. Twenty teachers from schools in all five NYC boroughs have been selected to receive robust training to run game-making courses in their schools. After students submit their games between September 2015 and January 2016, a jury of experts will select the best games. An awards ceremony and a public arcade featuring the top games will be hosted in March by the Museum of the Moving Image.

The challenge is being implemented by Games for Change, Globaloria, Institute of Play, and the Museum of the Moving Image in collaboration with the NYC Department of Education through two innovation initiatives, iZone and Digital Ready. A consortium of cross-sector partners is providing additional resources, prizes, and expertise, including leading game platform Unity and Susan Crown Exchange (SCE) Foundation.

Want to help the next generation of game makers?
We are seeking in-kind prizes that reward students’ passion for technology, creativity, and game design, such as software and hardware, internships, scholarships to summer programs, and mentorship opportunities. Please email contact@gamesforchange.org if you or your organization are interested in sponsoring a prize.
Save the dates: Jane McGonigal in NYC, Superbetter book signing 

In September, we’re co-hosting two free public events with award-winning game maker and best-selling author Jane McGonigal.

Jane will speak about a decade’s worth of scientific research into the ways all games change how we respond to stress, challenge, and pain. She'll explain how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a more "gameful" mindset, and bring the same psychological strengths we naturally display when we play games to real-world goals.

Following her talk, she will sign copies of her second book Superbetter. This new book will be available for purchase at these events, or if you can’t make it, you can preorder a copy here.

Tickets will be released by August 15 on our Eventbrite for:
  • The New York Public Library's Stephen A. Schwarzman Building, September 15, 6 p.m.
  • NYU Game Center, September 16, 7 p.m.

Come play at our Cities of Learning arcades
 

For the second year, we’re partnering with Cities of Learning to provide a digital G4C Arcade for students across the country and a live physical experience at end of summer showcases.

Here's what's new this year:
  • Four physical arcades in major cities:
  • Dallas (August 7)
  • Pittsburgh (August 8)
  • Chicago (September, TBA)
  • Washington DC (September, TBA)
  • Five new games added to our digital arcade, each paired with real-world activities so players can make a positive impact in their community
Supported by the MacArthur Foundation and powered by the Digital Youth Network and Connected Learning Alliance, each City of Learning brings together all of a city’s resources to equip young people with the skills they need to succeed in the 21st century.

Games for Change is one of many organizations — among NASA, Best Buy, Mozilla, and more — providing accessible, free-to-low-cost activities to youth through the summer and beyond. Our arcades are able to travel across the country thanks to a grant from the National Endowment for the Arts.
 
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