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Announcing the 
Games for Learning Summit program
 
The Games for Learning Summit, presented by the Entertainment Software Association (ESA) and supported by Microsoft, is open to all Games for Change Festival attendees. The program will include workshops and talks from a cross-section of thought leaders from academia, government, gaming, edtech, and social innovation. Check out these Summit highlights and meet its curator below!
 
Register
Full schedule to be announced soon on the Festival website.
Stay tuned for info on our Civics & Social Issues track!
KEYNOTE: Magic Leap
Magic Leap's Chief Game Wizard Graeme Devine shares the startup’s vision for mixed reality in the classroom and making virtual objects appear in real life.

 
KEYNOTE: Unity Global Education
Megan Stewart, director of Unity Global Education, gives an overview of how games are affecting change across industries and inspiring youth toward careers in game development.
 
TALK: Minecraft Education
Minecraft Education director Deirdre Quarnstrom shares what's new in Mojang and Microsoft's efforts to bring Minecraft to students and teachers around the world, including its new portfolio feature.
 
PANEL: Virtual reality in the classroom with Google, Valve, and Blippar
Is VR the ultimate in immersive learning? What’s real and what’s hype? Hear how VR is reimagining the classroom experience, helping teachers deliver content and expand the scope of learning with Des Plaines School District 62 CTO Jennie Magiera, Valve VR evangelist and writer Chet Faliszek, Jonathan Rochelle of Google Education, and Blippar’s head of education Colum Elliott-Kelly.
 
PANEL: Computer Science for All: Putting students in the driving seat
Learn how students in NYC are learning to code and make games both in and outside of school, and what needs to happen next to make computer science a new literacy. Hear from NYC CTO Minerva Tantoco, CSNYC Director Michael Preston, teacher Matthew Farber, and Debbie Marcus, CS4All director at the NYC Department of Education.

 
PANEL: Women and girls in gaming
How can education support more women and girls to create a more diverse games industry? What obstacles will we need to overcome to do it? Hear from director of the University of Southern California (USC) Games program Tracy Fullerton, Joan Freese of PBS SciGirls, and Girls Make Games founder Laila Shabir.

 
TALK: Breaking into the education market
Games for Learning blogger Sande Chen discusses strategies for entering the learning games market. Learn about the challenges facing game creators, educators and administrators, and how games can provide transformative experiences in the classroom.
 
TALK: IBM’s Watson and Medical Minecraft
See how IBM’s Watson and their Medical Minecraft mod, co-developed with high-school teachers and students, uses cognitive computing to explore the human body. With Porter Stowell, head of strategy and business development at IBM Serious Gaming.
 
WORKSHOP: AbleGamers' includification
In this workshop led by AbleGamers President Mark Bartlet, participants will learn about "includification," the non-intimidating process of making sure your games can be played by more people. The workshop will look at games meant to support innovative learning, but the lessons and ideas are universal.  
 
PANEL: Games for early-childhood learning
Play is a powerful way to engage young learners eager to explore and create. What have we learned about the needs of early learners and creating effective age-appropriate content that supports their growth? Panel includes leaders from The Fred Rogers Company, PBS Kids, CodeSpark, and Toca Boca, moderated by Katrina Stevens of the U.S. Department of Education.
 
WORKSHOP: Classcraft: Where the student becomes the hero
Learn firsthand how a role-playing game can foster stronger student collaboration and classroom management from the creators of Classcraft. This game making workshop will introduce participants to the core mechanics that make a game engaging in the classroom.
 
Meet the Games for Learning Summit curator:
Sara Cornish leads G4C’s learning programs including the G4C Student Challenge, a social impact game design challenge. She also manages strategic partnerships and development.
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