In horror movies, villains usually don’t get a shot at redemption. No one sits down with them and guides them on navigating a different path. We’ve compared experiencing abuse and harassment to feeling trapped in a scary movie. This is where our comparison ends.
In the games community, we have a role to play in holding the door open for change and in working with those that have caused abuse to interrupt cycles of toxicity. We believe:
- People can change for the better, and it would matter if they did.
- For people to better themselves, they must feel supported.
- Each of us is more than the worst things we’ve ever done.
Horror movies don’t have happy endings. But in real life, we can do something to steer our community to a better resolution.