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GameBench unveils first platform-agnostic tool for analysing mobile app performance

UK-based mobile technology startup GameBench Ltd has unveiled a tool that will make life easier for millions of mobile game developers and testers, as well as for device makers. 

GameBench Desktop is a software application (compatible with Windows, Mac and Linux) that allows a user to quickly and easily test the performance of a game (or any other app) on any device, helping them to spot bottlenecks and ensure smooth frame rates without excessive drain of device resources (such as GPU, RAM, network data and battery). 

Unlike other alternatives, GameBench Desktop has been purpose-built to help developers and testers combat fragmentation. To this end, the tool works regardless of whether a game is being tested on Android or iOS, and it works independently of any middleware or game engine the developer has chosen to use. The tool also works across all major chipsets (e.g. ARM, Imagination, NVIDIA and Intel) and requires no specialist know-how, and no rooting or jailbreaking of test devices. 

GameBench Desktop is also particularly handy for phone and chip makers who wish to optimise and advertise device performance based on real applications that consumers care about, prior to the launch of a device. 

The beta of GameBench for Desktop is being publicly demoed for the first time on the 15 October 2015, an event co-hosted by GameBench and TIGA. Attendees will be given early access to the beta and GameBench expects to open up the tool to everyone within a matter of months. 

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About GameBench Ltd: Since it was founded in 2012, GameBench has been focused on helping different corners of the mobile ecosystem to benchmark, analyse and improve the performance of mobile apps and devices. Its tools have helped hardware companies like ARM, Samsung, Qualcomm and NVIDIA, software players like NaturalMotion and Enzyme, as well as thousands of enthusiasts, journalists, and indie developers. For more information, visit 


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