|Hi! I have a lot of exciting Stonemaier news for you today, including announcements about Scythe, Design Day and Gen Con signups, and an upcoming Kickstarter project by Morning Players.
Design Day and Gen Con
Our second annual Design Day will be held in St. Louis on September 26. Design Day is a place for current and aspiring game designers to help each other by giving and receiving feedback on game prototypes, expanding their network within the gaming community, and learn from clever mechanisms in published games.
We only have room for 75 people, so if you'd like to sign up, you can do so on this page of our website.
We also have a conference room at the Marriott for Gen Con in July/August. Gen Con events went on sale (a relative term--our events are all free, but they still require a $0 ticket), and most of our events are sold out. However, there are a few slots left if you'd like to pitch your game to us with a 30-minute demo, as well as a few openings in the ongoing Tuscany campaign we'll be playing over the course of the 4-day convention.
On each night of Gen Con, we'll be hosting a big game night from 8:00-11:00 in our conference room. Tickets for these events are also sold out, if you have some spare $0 tickets and want to drop by to play some games, please feel free to do so. I'll only turn people away if the room gets too crowded.
Scythe is officially scheduled for a mid-October Kickstarter launch. Jakub Rozalski (Scythe worldbuilder and artist) has been working with 3D sculptors to design the miniatures for each of the characters and each of the mechs. This is our first game that involves miniatures, so we're sending them to our manufacturer (Panda) very early to avoid running into any miniature-related delays after the Kickstarter campaign.
Each of the characters below (and mechs, to be revealed later) will feature the classic miniature gray for the figurine and the faction color as the base. These characters have detailed backstories created by Jakub, as featured on this page of our website. If you're hungry for details of Scythe's mechanisms, we've updated the description on the BGG page with lots of information.
Our European production partner, Morning Players, will soon be launching their first Kickstarter project for a game they've been working on for 2 years called HOPE (Human Organization to Preserve Existence).
I've been helping them with the project page, and I'm really excited about the core features: a multi-dimensional board (an optical illusion with variable setup) with an ever-shifting frame of reference, asymmetric player powers, and semi-cooperation between players (only one player will win, but if the universe collapses, all players lose).
I know I'll be there to back the HOPE project on Day 1 (June 15); if you'd like to join me, feel free to sign up for their launch event on Facebook.
Other Quick Updates
Other Products Updates
- Geekway to the West: We had a blast at Geekway to the West here in St. Louis back in mid-May, and we're already looking forward to next year. Geekway provides great data on their play-and-win section, which is how we support conventions. Our play-and-win copies of Euphoria (paired with our treasure chest) were played by 197 people, and the copies of Viticulture were played by 242 people. If you run a convention with a play-and-win section and would like publishers like Stonemaier to send you our products, please enter your information on this Google Doc.
- A Crowdfunder's Strategy Guide: My upcoming book about Kickstarter and crowdfunding is now available for pre-order both as a paperback and an ebook. I recently saw the final layout of the book, and it's eerie (and exciting) to see my words in print.
For full details on your specific location, visit this page on our website (updated weekly).
- Between Two Cities: Last week we received the soft proofs for review, and they're currently being transferred to the game designers and our graphic designer for detailed inspections. We took photos of the proofs and posted them on this project update. We're on track for early November delivery to backers, if not sooner.
- New Treasure Chests: Panda has approved the digital files for the boxes, and we expect to receive the soft proofs next week. The tokens are a few weeks into production, and we're on track for January delivery to backers.
- Euphoria Expansion: The design for the Euphoria expansion is in progress, and we're likely looking at an early 2016 Kickstarter campaign for it.
- Euphoria, Tuscany, Viticulture: Euphoria, Tuscany, and Viticulture are available in stores everywhere (though Viticulture has sold out to distributors, so now is the last time to get it until at least December). The Tuscany misprint stickers are on the BGG store here.
- Treasure Chest, Coins, and Stars: The original Treasure Chest, metal coins, and stars are available at Amazon in the US, UK, Canada, and Germany. The coins can also be found through our fulfillment partner, MeepleSource. Individual resource tokens are available from MeepleSource and Game Trayz.
Top 3 Most-Read New Blog Entries in May:
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What We've Been Playing:
Orleans, Camel Up, Super Motherload, Mysterium, Dimension, Hanabi, Mesopotamia, Argent: The Consortium, Specter Ops, The Ancient World, Terra Mystica, Yedo, Guildhall, Netrunner, Castles of Mad King Ludwig
If you'd like to discuss the contents of this e-mail or if I need to add/change something without resending the newsletter to everyone (i.e., confusing phrasing or a broken link), please go to this page on our website
— Jamey Stegmaier
Game Design YouTube Channel